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Audio Listener position

Hi guys, We're using FMOD with UE4 and in our game the camera moves out quite a lot from the player, causing the sound to go down in volume a lot.

I was wondering if there was a way to move the Audio Listener from the camera to the player itself.

Thank you, -Adrian

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asked Oct 16 '14 at 08:49 PM in Using UE4

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Hi adrian, you might want to look at this question.

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answered Oct 16 '14 at 09:47 PM

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avatar image G4m4 Oct 17 '14 at 08:21 AM

After a look at the StrategyGame component I can confirm that this is the way to do it: derive APlayerController and override the GetAudioListenerPosition. It's all in the StrategyPlayerController class!

avatar image AdrianLazar Oct 17 '14 at 08:55 AM

Thanks a bunch G4m4 - my coding skills are quite low and actually zero when comes to C++ but at least now I have a direction to look into.

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