Audio Listener position

Hi guys,
We’re using FMOD with UE4 and in our game the camera moves out quite a lot from the player, causing the sound to go down in volume a lot.

I was wondering if there was a way to move the Audio Listener from the camera to the player itself.

Thank you,

Hi adrian, you might want to look at this question.

After a look at the StrategyGame component I can confirm that this is the way to do it: derive APlayerController and override the GetAudioListenerPosition.
It’s all in the StrategyPlayerController class!

Thanks a bunch G4m4 - my coding skills are quite low and actually zero when comes to C++ but at least now I have a direction to look into.