Hello,
I should be as blind as a bat but after following the official Wiki for compiling on Linux and running provided script (GenerateProjectFiles.sh) I am not able to compile an editor.
felix@Astrolap ~/dev/UnrealEngine $ ./GenerateProjectFiles.sh
Github build
Checking / downloading the latest archives
Asset Optional.zip up to date
Asset Required_1of2.zip up to date
Asset Required_2of2.zip up to date
All assets are up to date, not unpacking zip files again.
Building ThirdParty libraries
==> BuildLND
and after:
felix@Astrolap ~/dev/UnrealEngine $ make SlateViewer
make: *** No rule to make target `SlateViewer'. Stop.
Trying to find all makefile - and I have them only for Third-Party:
felix@Astrolap ~/dev/UnrealEngine $ find . -name 'makefile'
./Engine/Source/ThirdParty/libPNG/libPNG-1.5.2/contrib/pngminim/decoder/makefile
./Engine/Source/ThirdParty/libPNG/libPNG-1.5.2/contrib/pngminim/encoder/makefile
./Engine/Source/ThirdParty/libPNG/libPNG-1.5.2/contrib/pngminim/preader/makefile
./Engine/Source/ThirdParty/libPNG/libPNG-1.5.2/projects/Android/makefile
./Engine/Source/ThirdParty/FreeType2/FreeType2-2.4.12/Builds/Android/makefile
./Engine/Source/ThirdParty/FreeType2/FreeType2-2.4.12/Builds/Linux/makefile
Of course building of editor does not work:
felix@Astrolap ~/dev/UnrealEngine $ make ShaderCompileWorker UnrealLightmass UnrealPak UE4Editor
make: *** No rule to make target `ShaderCompileWorker'. Stop.
Am I missing something?
Ubuntu 14.04 x64