UE 4.5 on Linux no makefile generated

Hello,

I should be as blind as a bat but after following the official Wiki for compiling on Linux and running provided script (GenerateProjectFiles.sh) I am not able to compile an editor.

felix@Astrolap ~/dev/UnrealEngine $ ./GenerateProjectFiles.sh 


Github build
Checking / downloading the latest archives

Asset Optional.zip up to date
Asset Required_1of2.zip up to date
Asset Required_2of2.zip up to date

All assets are up to date, not unpacking zip files again.

Building ThirdParty libraries
==> BuildLND

and after:

felix@Astrolap ~/dev/UnrealEngine $ make SlateViewer

make: *** No rule to make target `SlateViewer'.  Stop.

Trying to find all makefile - and I have them only for Third-Party:

felix@Astrolap ~/dev/UnrealEngine $ find . -name 'makefile'
./Engine/Source/ThirdParty/libPNG/libPNG-1.5.2/contrib/pngminim/decoder/makefile
./Engine/Source/ThirdParty/libPNG/libPNG-1.5.2/contrib/pngminim/encoder/makefile
./Engine/Source/ThirdParty/libPNG/libPNG-1.5.2/contrib/pngminim/preader/makefile
./Engine/Source/ThirdParty/libPNG/libPNG-1.5.2/projects/Android/makefile
./Engine/Source/ThirdParty/FreeType2/FreeType2-2.4.12/Builds/Android/makefile
./Engine/Source/ThirdParty/FreeType2/FreeType2-2.4.12/Builds/Linux/makefile

Of course building of editor does not work:

felix@Astrolap ~/dev/UnrealEngine $ make ShaderCompileWorker UnrealLightmass UnrealPak UE4Editor
make: *** No rule to make target `ShaderCompileWorker'.  Stop.

Am I missing something?

Ubuntu 14.04 x64

BuildLND fails silently, without an error message (this is indeed confusing, we’ll fix that). Please take a look at Engine/Build/BatchFiles/Linux/BuildThirdParty.log to see why it failed.