[Perforce] Asset reload upon revert not reliable
Hi. Currently an altered and opened asset would not "live reload" when reverted in the content browser. it is possible to close this asset, say a material, and then reopen it through the content browser. However it is not always changed back to the reverted asset, when you do so. sometimes the altered state is still in memory and shown again.
A minor problem but it happened to me now a few times. especially with materials. so it might be worth mentioning.
Perhaps it is an Idea to "force close" all opened assets that are reverted via the content browser. And then "force reloaded" again?
asked Oct 17 '14 at 12:54 AM in Bug Reports
Hi [PB]Aphexx and kylawl -
Ok thank you both for the additional information I was finally able to experience what you both are reporting. I have entered a bug report asking about the need to offer a reload option after the revert option is selected, for reference UE-12865. I will say that on my end I was able to work around this issue if before reverting an item I make sure that it is closed in the engine. So for a material, make sure that it is not open in the material editor then revert and upon opening it again your reverted asset should appear. I know that this is not the hot reloading that you are expecting, but it is a small workaround for the time being. As our engineers dig into this issue, I will keep you both informed here.
Thank you both for your patience with this issue -
answered Mar 26 '15 at 06:39 PM
Lovecraft_K ♦♦ STAFF
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