[BUG] Blueprint Hot rel
Hi, I created a new subclass of SaveGame in C++ and then I compiled (editor open). Now the save game type in blueprints is prefixed HOTRELOAD. It happened as I tried to read a unit32 in blueprint, then all nodes disappeared and reappeared and i had a bad type. I also couldn't save my Blueprint, because of the transient reference to HOTRELOAD.
asked Oct 17 '14 at 07:19 AM in Blueprint Scripting
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