[BUG] Blueprint Hot rel

Hi, I created a new subclass of SaveGame in C++ and then I compiled (editor open).
Now the save game type in blueprints is prefixed HOTRELOAD.
It happened as I tried to read a unit32 in blueprint, then all nodes disappeared and reappeared and i had a bad type.
I also couldn’t save my Blueprint, because of the transient reference to HOTRELOAD.