Event Bind target expects a type of SKEL_XXXX but the dispatcher is of type BP_Character

Hi!
Im trying to create a simple event that should be called by my character and consumed by the level blueprint.

However…
For some reason when drag and droping the event dispatcher from my character to the level blueprint and adding the “Bind”… the binds target-property expects a type of SKEL_BP_Character_C?..SKEL???

BP_Character:

Level blueprint:

18211-skärmklipp2.png

Didnt manage to get a screenshot with the tooltip shown for the property… but as mentioned it expects a type of SKEL_BP_Character_C (Or as it says SKEL BP Charcater C)

Any ideas of what to do with the target-property?

Br,
Inx

Just a copy/paste from here (also answered you on the forums):

This is the same I had, and is caused by an experimental in 4.5 called “Use New Blueprint Menuing System”. Turning this off will solve the problem. :slight_smile:

Just thought I might add a link to the forum discussion regarding this since thats where we ended up having a more “in detailed” trouble shooting…

Forum:link text

Still no fix for this so if anyone has anything new to add, please feel free to do that :).