Blender Character Cloth Workflow

Hey guys,

I am having a hard time getting the outfits onto my character. First just a simple question. What workflow should I use on getting outfits to my character. I have tried all 3 ways with no success. Also I just want to bottom section to move and have collision with the legs.

1.) Would I import Character Mesh → Import Cloths → Attach cloths as additional body parts in Mesh Editor?
or
2.) Would I import Character Mesh → Import Cloths → Attach cloths as static mesh with a socket in Skeleton Editor?
or
3.) Would I import Character Mesh with cloths on? And if this option how would I make the cloth not fall through the body?

I guess what I am asking for is…Is one way better than another? Or Does all 3 ways work? I have been bouncing between trying all 3 ways and if I could just have a direction to go I can put my time to figuring out how.

Below is a screen shot of our model. And no he does not have pants yet :slight_smile: Thanks in advance!

One and only Bump…

I personally would do it like that: create your character with cloth - rigg it - animate it - export it to apex - follow this tutorial - import it :slight_smile: ?v=VW7M0f04RwQ

Thank you for the answer…I will go that route and keep tackling it…Thanks again for your time.