Shadows with varied density

Hi community,

I have a scene with many cubes, a SkyLight (SLS Captured Scene) and a DirectionalLight that casts shadows. The problem is that the shadows have density depending on the surface orientation they’re cast onto:

I’ve discovered that turning on the Lower Hemisphere Is Black option solves this problem

but introduces the new one: the lower parts of the cubes become significantly darker than before. Previously the scene was evenly illuminated, which was ok (image on the left), but now it looks different (image on the right):

Is there a way to make the shadows look good and keep the illumination as it was before?

Hey 0xc0dec -

What is your Environment Color set to? If you set it to black, this should force all shadows to be in the darker range and you will want to adjust the skylight intensity as well (its a balancing act). I am not certain which setting for the lower hemisphere option you will want to use.

Let me know if you still need assistance

Ketchum

Hi ,

Environment Color was set to black. I’ve set it to be brighter and also increased the environment intensity, but the effect seemed negligible. I ended up using a predefined cube map, which gave me quite evenly distributed ambient lighting, similar to how it looks with the enabled lower hemisphere.
Thanks for your response!