Line Trace by Channel Working in 4.5?

Hi all

Not sure if its a bug or it now works differently since 4.4.
Draw Debug Type , For duration, Persistent, etc. Nothing will show traces in editor viewport.
Im also using a pawn class blueprint, in case that has something to do with it.

I just asked a question about the Actors to Ignore. Though the Trace itself works and so does the visualization.

For my question I made this video. You can see the one frame trace in the middle of the tower.

Are you debugging mulitplayer? The reason I ask is that I use c++ line traces with debug lines and the debug lines only show on the client calling the code and Edit: maybe the server. Clients won’t see each others debug lines. Also, if the debug is called on the server, the clients can’t see them.

nope not debugging in mp

its fixed now. was a bug.