Can a particle system be affected by a directional light?

I’m trying to make a snowy night scene, but my problem is that my snowfall particle system has brightly lit particles regardless of where I am. It stands out in every part of the dimly lit scene, especially in the pitch black parts. How can I make the particles be affected by the scenes directional light?

How did you make the material for the snow particles? If it is an emissive one then that is expected behaviour and you should remove emissive input and make a Lit material.

Ah, right. I had already tried making it lit, but I did have it as emissive. When I put the color input as base color instead of emissive, then it works fine. Unfortunately the dim lighting makes the snowflakes all black unless I add a point light, but I guess I can tweak some settings to make them at least distinguishably white, even in dim lighting.