Line tracing and collision
Not sure if I put this in the right section, but I'm assuming this issue has to do with me being unfamiliar with the tools. Anyways, I have two actors, we'll call them A and B.
---- A has a sphereComponent on it, of which I'm trying to use as a trigger by setting it in the blueprint "collision" section, as well as using the "Generate Overlapping Events" property.
---- B is a camera that is always multi line tracing between two points using the ECC_Camera channel and returning all of the overlapping objects in it's hitResults. This part is in C++.
The issue: My sphereComponenet on A is returning in this trace, and I do not want it to. I want this trigger to be used for characters. How do I do this? I thought I simply set the collision information on this specific sphereComponent to ignore Camera and overlap everything else?
Thanks a bunch everyone. I hope you all understand what I'm trying to accomplish.
asked Oct 19 '14 at 12:35 AM in Using UE4
Try setting the sphere collision to ignore tracing and set its property to something like world dynamic, the set the camera collision to ignore world dynamic.
answered Oct 19 '14 at 07:22 AM
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