Frame Rate Drops & Blueprint Time Increasing
I'm trying to figure out why my frame rate goes from ~75 in game to ~20 in a matter of only a couple minutes. I don't have anything in my scene except for a few meshes and 2 particle effects. When I open up the STAT GAME console command, it appears that both the Tick Time and Blueprint Time are rapidly increasing. Is there anything that causes such a decrease in performance?
asked Oct 19 '14 at 03:33 AM in Blueprint Scripting
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