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Frame Rate Drops & Blueprint Time Increasing

I'm trying to figure out why my frame rate goes from ~75 in game to ~20 in a matter of only a couple minutes. I don't have anything in my scene except for a few meshes and 2 particle effects. When I open up the STAT GAME console command, it appears that both the Tick Time and Blueprint Time are rapidly increasing. Is there anything that causes such a decrease in performance?

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asked Oct 19 '14 at 03:33 AM in Blueprint Scripting

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avatar image Shadowriver Oct 19 '14 at 04:30 AM

You use tick event?

avatar image renderman09 Oct 19 '14 at 04:54 AM

Yes. In several different blueprints.

avatar image Shadowriver Oct 19 '14 at 05:02 AM

that might be the cause blueprint is not very goood for huge tick operations, try testing around this, you can also try profiling ;]

avatar image renderman09 Oct 24 '14 at 02:32 AM

Well I've cut down the number of functions using tick and the performance has increased slightly. Is there something else similar that I could use to update functions? Maybe a retrigger-able delay?

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