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Compiler Linker Error CreateUModelFromStaticMesh


 Creating library E:\RocketVictory\VictoryGame\Intermediate/BuildData/VictoryGame\Win64\Development\RocketEditor-VictoryGame.lib and object E:\RocketVictory\VictoryGame\Intermediate/BuildData/VictoryGame\Win64\Development\RocketEditor-VictoryGame.exp
 1>VictoryEdAlignMode.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl CreateModelFromStaticMesh(class UModel *,class AStaticMeshActor *)" (?CreateModelFromStaticMesh@@YAXPEAVUModel@@PEAVAStaticMeshActor@@@Z) referenced in function "public: void __cdecl FVictoryEdAlignMode::CreateUModel(void)" (?CreateUModel@FVictoryEdAlignMode@@QEAAXXZ)
 1>E:\RocketVictory\VictoryGame\Binaries\Win64\RocketEditor-VictoryGame.dll : fatal error LNK1120: 1 unresolved externals

and its counterpart?

 UStaticMesh* CreateStaticMeshFromBrush(UObject* Outer,FName Name,ABrush* Brush,UModel* Model);

this is for my Editor Mode so yes it is very useful to me :)


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asked Mar 11 '14 at 01:57 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.9k 3658 1983 9111

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Hey Rama,

Thanks for your report! We've filed a feature request to have this functionality opened up for you. Please let us know if you come across any more unresolved external symbols.



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answered Mar 11 '14 at 01:57 AM

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ue4-archive ♦♦ STAFF
49.9k 3658 1983 9111

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 01:57 AM

Hey Rama,

We've opened this functionality internally and expect it to be available to you in the next Rocket Beta build.



avatar image mortmaire Nov 01 '16 at 12:03 PM

Could you open it for rest of us, or at least tell how to open it by ourselves? Copying function body don't work, because it calls more unresolved external functions.

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