Random crash in editor window on Mac

I just upgraded to UE4.5.1 and I am getting the following crash in random fashion. The crash mostly happens when I try to modify editor or project settings, sometime it also happens when modifying blueprints.
So far what I have seen is the crash is unrecoverable and I have to restart the editor every time it happens. I am on Mac OSX 10.9.5, intel core i7 2.6GHz and 16GB RAM.

Any help is appreciated!

0  0x0000000100517a13 in FMacPlatformMisc::DebugBreak() [inlined] at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Public/Mac/MacPlatformMisc.h:50

1  0x0000000100517959 in StaticFailDebug(wchar_t const*, char const*, int, wchar_t const*, bool) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:186

2  0x00000001004cab26 in FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:219

3  0x0000000100241681 in SharedPointerInternals::FReferenceControllerOps<(ESPMode::Type)0>::ReleaseSharedReference(SharedPointerInternals::FReferenceControllerState*) [inlined] at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Public/Templates/SharedPointerInternals.h:242

4  0x0000000100241650 in SharedPointerInternals::FSharedReferencer<(ESPMode::Type)0>::operator=(SharedPointerInternals::FSharedReferencer<(ESPMode::Type)0> const&) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Public/Templates/SharedPointerInternals.h:376

5  0x00000001003029a1 in TSharedPtr<FMacWindow, (ESPMode::Type)0>::operator=(TSharedPtr<FMacWindow, (ESPMode::Type)0> const&) [inlined] at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Public/Templates/SharedPointer.h:575

6  0x0000000100302984 in FMacApplication::ProcessNSEvent(NSEvent*, TSharedPtr<FMacWindow, (ESPMode::Type)0>, FVector2D) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/MacApplication.cpp:510

7  0x000000010030216f in FMacApplication::ProcessEvent(FMacEvent const*) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/MacApplication.cpp:332

8  0x000000010031383c in ___ZN9FMacEvent17SendToGameRunLoopEPKS_19EMacEventSendMethodP7NSArray_block_invoke at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/MacEvent.cpp:40

9  0x000000010034dd22 in FCocoaRunLoopSource::Process(__CFString const*) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp:123

10 0x00000001002f59cb in -[FCocoaRunLoopSourceInfo perform] at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp:292

11 0x00000001003b27f5 in FCocoaRunLoopSource::Perform(void*) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp:227

12 0x00007fff89e395b1 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ ()

13 0x00007fff89e2ac62 in __CFRunLoopDoSources0 ()

14 0x00007fff89e2a3ef in __CFRunLoopRun ()

15 0x00007fff89e29e75 in CFRunLoopRunSpecific ()

16 0x00000001002f6038 in ProcessGameThreadEvents() at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp:454

17 0x000000010030cdcf in FMacPlatformMisc::PumpMessages(bool) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/MacPlatformMisc.cpp:471

18 0x000000010002d323 in FEngineLoop::Tick() at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:2111

19 0x00000001000223a0 in EngineTick() at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp:53

20 0x000000010003df3e in GuardedMain(wchar_t const*) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp:135

21 0x0000000100051559 in -[UE4AppDelegate runGameThread:] at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp:191

22 0x00000001002f5c6b in -[FCocoaGameThread main] at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp:358

23 0x00007fff848b0dfb in __NSThread__main__ ()

I had the same issue while upgrading from 4.5 to 4.5.1 on OS X 10.9.4. Problem still remains after 10.10 upgrade. Crashes occur randomly while using editor (often when dragging vars to graph in BP) on binary version as well as my local compiled one. On Windows or on Linux no pb with the 4.5.1.

Hi Anshul,

In order to help us pinpoint the cause of your crashes, please provide more information about your Mac’s specs. You can find this in the Apple menu >About This Mac>More Info> Add the information from this window (serial # not necessary).

We also need the following information from the “System Report:” Apple menu >About This Mac>More Info> System Report>Hardware (All information listed in the “Hardware Overview.”) You can cut and paste this information or provide screen shots, whichever is more convenient.

Also, please provide the following crash logs:

The UE4.log (Located: ~/Library/Logs/Unreal Engine/Editor/)
The ProjectName.log (Located: ~/Library/Logs/Unreal Engine/ProjectNameEditor/)

Thanks,

Hi Anshul,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thanks.