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Created Class Selection - Doesn't replicate


I have created a basic "character class selection". This was basically just a UMG widget with 3 buttons, and when one of the buttons is clicked it should spawn one of my 3 character blueprints i have created (and not placed in the map). When this is done it should be possessed by the player control.

This is working perfectly fine so far.

But when I start the game with 3 clients, it also works for each client, BUT the spawend player doesnt show up in any of the other 2 viewports.

All three character blueprints have replicated enabled.

Could use some help here..alt text

alt text

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ue4_replication.jpg (259.2 kB)
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asked Oct 19 '14 at 05:44 PM in Blueprint Scripting

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