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What is the correct way to make draw calls from outside the hud class?


I've adapted the example HUD from the content examples to draw a progress bar as my player character uses an object. This is a little messy, but works perfectly.

However, it's specific to this function, and it's activated by constantly checking a bool to see if I wish to draw this specific bar in this specific place.

What I want to do is create a more generic function - one that I can call from anything that would require a bar above it. Like this:

alt text

But, of course I can't do it this way, because this must be called via the 'Receive draw HUD' event.

What is the correct way to reach this kind of functionality?

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asked Oct 19 '14 at 08:21 PM in Rendering

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Chris Wilson
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