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How do I change player controller for strategy game.

Hello my name is Lewis Foo and I'm currently making a strategy game for a paid project but I've come in to a bit of difficulty with my player controller. I start off as the usual strategy game controller with a top down view of the world and I can click on units and they highlight. I've managed to get the current player controller to possess a unit when I press e on a unit but it still has all the top down view controls how do I make it so that the possessed unit has first person controls after I possess it?

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asked Oct 19 '14 at 09:01 PM in C++ Programming

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thefoothing
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you need to handle the input inside of the pawn. so when you are in the top down view selecting units you want a pawn that just has a camera and can fly around and handle the flying around input in that pawn class. so for example you want to have your classes set out somewhat like this:

 public class AMasterCamera : public APawn
 {
 
 };
 
 public class AInfantryUnit : public ACharacter
 {
 
 };
 
 public class AVehicleUnit : public AWheeledVehicle
 {
 
 };


etc.

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answered Oct 21 '14 at 09:30 PM

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KieranChandler
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avatar image thefoothing Oct 22 '14 at 05:24 PM

So handle all the input in the player classes. How would I get mouse position of controlling player inside the characters?

avatar image KieranChandler Oct 23 '14 at 09:18 AM

You mean get the position of the pawn in screen space? for selecting of pawns right?

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