[Request] Documentation on TC_Masks

I just noticed the TC_Masks setting and assume its for textures that use each RGB channel separately for things like roughness/metallic masks. I just want to make sure im using it right and what advantages it has. Also at first i thought it was just broke but found I needed to change the sampler type from color to masks in the material.

Hi Dennis,

Our documentation team is still working on putting together documentation for the Texture Editor. Please let us know if you have any specific questions regarding the TC_Masks compression setting, and we can get one of our rendering specialists to provide answers.

Cheers,

I have one more specific question. Does TC_Mask settings preserve each channel with higher quality than standard DXT1 compression ?

No, it looks like all it does is to disable sRGB.

I am interested to know what TC_Masks is using for compression?