Mirroring a Spline
I have a spline, along which I have a flat plane mesh.
I would like to create a mirror of the spline above, so that the adjacent spline mesh components seamlessly fit together vertically.
I have set up a blueprint containing a spline component, and I am creating a SplineMeshComponent using the spline's start/end tangents and locations, except with a transform providing a vertical offset.
1 - Second spline mesh created above with an offset - they do not meet (expected).
2 - Second spline mesh created above as before, with last two components of tangent vector inverted. Slightly better result, however meshes still don't meet.
Is there a way to get the second SplineMeshComponent to meet the first? The intended use for this is for a tillable mesh (say for a cave wall) that can be deformed using one spline, and can be offset above on a specified axis (as above).
asked Oct 19 '14 at 09:15 PM in Blueprint Scripting
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