4.5 Blueprint Memory Leaks?
I was working with ue4 4.5 for class when i had some problems said below. i asked about it to my teacher and he is having the same problems.
I'm having some increasingly odd problem with 2 of my blueprints that are breaking more and more. It has a public array variable of the type that itself has as there are multiple instances (32) in the scene. Everytime I hit play or complie blueprints every reference (each has 2 - 5) is cleared to none. Unplaying it won't bring the references back either. Only if I reload the scene without saving. I don't have any thing that clears it either. sometimes when I hit stop it crashes.
My teacher. "This could be a bug with 4.5. It seems to be getting memory leaks caused by selecting actors in the outliner when working in a simple scene. This ends up causing UE4 to crash when I hit the stop button."
asked Oct 19 '14 at 10:14 PM in Bug Reports
We have not heard from you in quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please let us know. Thank you.
answered Nov 11 '14 at 09:59 PM
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