Editor crashes when console command executed in New Editor Window

Setup: Windows 8.1, UE 4.5.1 github.

Sample projects used: Atlantis; Gynoid

It appears console commands executed in New Editor Window cause a hard crash (Editor shuts down) on projects that use Allegorithmic plugin.

This does not happen for other sample projects such as Tappy Chicken, Platformer Game, etc. The difference I noticed is when opened, console line in the latter looks different (spans entire width of the window) than in the projects with the Allegorithmic plugin, where it is shorter and centered on the screen.

I tried calling “stat fps” via console (~ key) in both Atlantis and Gynoid samples, and it crashed the Editor with the following output:

Assertion failed:
!GIsPlayInEditorWorld
[File:C:\UnrealEngine\4.5-src\Engine\Source\Editor\UnrealEd\Private\Editor.cpp]
[Line: 2876]

KERNELBASE.dll!UnknownFunction
(0x00007ffac94f5a88) + 0 bytes
[UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize()
(0x00007ffaa54a6e34) + 0 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA()
(0x00007ffaa53398b8) + 159 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
UE4Editor-Core.dll!FDebug::AssertFailed()
(0x00007ffaa531e882) + 62 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
UE4Editor-UnrealEd.dll!SetPlayInEditorWorld()
(0x00007ffa9b67bce6) + 48 bytes
[c:\unrealengine\4.5-src\engine\source\editor\unrealed\private\editor.cpp:2876]
UE4Editor-OutputLog.dll!SConsoleInputBox::OnTextCommitted()
(0x00007ffa91c1308c) + 6 bytes
[c:\unrealengine\4.5-src\engine\source\developer\outputlog\private\soutputlog.cpp:328]
UE4Editor-OutputLog.dll!TBaseSPMethodDelegateInstance_TwoParams ETextCommit::Type,0>::Execute()
(0x00007ffa91c094b3) + 18 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161]
UE4Editor-OutputLog.dll!TBaseSPMethodDelegateInstance_TwoParams ETextCommit::Type,0>::ExecuteIfSafe()
(0x00007ffa91c09a58) + 15 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:171]
UE4Editor-Slate.dll!SEditableText::OnEnter()
(0x00007ffaa48bd0b9) + 0 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:971]
UE4Editor-Slate.dll!FTextEditHelper::OnKeyDown()
(0x00007ffaa4810668) + 0 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\slate\private\framework\text\textedithelper.cpp:165]
UE4Editor-Slate.dll!SEditableText::OnKeyDown()
(0x00007ffaa48bf03c) + 74 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1626]
UE4Editor-OutputLog.dll!SConsoleEditableTextBox::SConsoleEditableText::OnKeyDown()
(0x00007ffa91c113c8) + 0 bytes
[c:\unrealengine\4.5-src\engine\source\developer\outputlog\private\soutputlog.cpp:82]
UE4Editor-Slate.dll!FSlateApplication::ProcessKeyDownEvent()
(0x00007ffaa475a507) + 23 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3101]
UE4Editor-Slate.dll!FSlateApplication::OnKeyDown()
(0x00007ffaa474a3a3) + 14 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3032]
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage()
(0x00007ffaa54037f4) + 0 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\core\private\windows\windowsapplication.cpp:1202]
UE4Editor-Core.dll!FWindowsApplication::DeferMessage()
(0x00007ffaa53f5f2b) + 74 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\core\private\windows\windowsapplication.cpp:1637]
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage()
(0x00007ffaa5404c99) + 41 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\core\private\windows\windowsapplication.cpp:737]
UE4Editor-Core.dll!FWindowsApplication::AppWndProc()
(0x00007ffaa53f31c2) + 0 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\core\private\windows\windowsapplication.cpp:599]
USER32.dll!UnknownFunction
(0x00007ffac9a92524) + 0 bytes
[UnknownFile:0]
USER32.dll!UnknownFunction
(0x00007ffac9a92387) + 0 bytes
[UnknownFile:0]
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages()
(0x00007ffaa54a2b46) + 48 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:757]
UE4Editor.exe!FEngineLoop::Tick()
(0x00007ff7e2efb082) + 8 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain()
(0x00007ff7e2ef0c3e) + 0 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper()
(0x00007ff7e2ef0caa) + 5 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain()
(0x00007ff7e2efc859) + 17 bytes
[c:\unrealengine\4.5-src\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup()
(0x00007ff7e2efd789) + 21 bytes
[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction
(0x00007ffacbc215cd) + 0 bytes
[UnknownFile:0]
ntdll.dll!UnknownFunction
(0x00007ffacbe343d1) + 0 bytes
[UnknownFile:0]
ntdll.dll!UnknownFunction
(0x00007ffacbe343d1) + 0 bytes
[UnknownFile:0]

Hi amigo,

In order to help us troubleshoot your issue, please provide us with your DXDIAG: (Windows Start Button>(search “dxdiag”)>Launch dxdiag>select “Save all information”>attach text file to your post.)

Please also provide the UE4.log Located: Engine\Saved\Logs\
…And the ProjectName.log Located: ProjectName\Saved\Logs\

Thanks

Hi amigo,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Please, it has only been two days, closing the post is kind of premature, don’t you agree?

I will get the required details and post them soon

Sorry, didn’t mean rush you. Just “clearing” my in box but even after a post has been marked “resolved” you can still respond and it will re-open. By all means, gather and send your information when you have time and we will examine issue further.

Thanks

removed logs

Hi amigo,

Thanks for providing your log files and DXDiag. I was able to reproduce the issue and with your files I have generated the following crash report: [UE-4730]. If this issue is addressed in a future build, a response will be posted to this thread.

Best regards

Thank you!