[Question] Material Blending of different Lighting Models?

Is there a way to blend materials that are using different lighting models?

I am trying to blend two material layers using a simple LERP greyscale mask. One material layer is using subsurface (for skin), and the other is hair/fur (non SSS). I cant seem to get these to blend together. I seem forced to choose one global lighting model in the final material output.

It’s not possible as far as i know. Your best option is to use two different material ID’s and use separate materials for them.

Ah that’s disappointing, the problem with material ID’s is the fur is at the per pixel level. There is no way i could mask that out. Thanks anyways!

I am wondering if i mask the hair/fur as a black color, if that would hide the sub surface color and still allow me to do this in a regular material fashion. Hmm.

Oh, in that case yeah, you can mask the fur out from SSS in the same material as you said.