In this game there are 4 types of character, so when you first enter the game it says to you to choose which character do you want to be. depending on the character you choose you have 4 different skills and movements.
what I want to do is assign one as the main blueprint of the player as soon as he chooses which character he wants to be., because right now they all start from the default BP called MyCharacter.
How can I do that? I’m guessing I need to do it from the begin Event but how to set the blueprint?
If you want to let the player chose his Pawn class, you probably need to Spawn it and Posses it on BeginPlay (in your Controller). So get the class name of the Pawn class your player wants, Spawn him in the level and Posses it with the Controller.