switching between character blueprints

Hi !

I think you can change the default BP in the World Settings, or in the Project settings. Then, yes you’ll need to use the Begin event.

Begin event => make an enum or an array with the different types of characters you need => you need to switch between them, so make a switch.

I’m not a Pro with blueprint, but if you can show some of the BP you already have, it cans helps me to help you ;).

See u

Hi !

I think you can change the default BP in the World Settings, or in the Project settings. Then, yes you’ll need to use the Begin event.

Begin event => make an enum or an array with the different types of characters you need => you need to switch between them, so make a switch.

I’m not a Pro with blueprint, but if you can show some of the BP you already have, it cans helps me to help you ;).

See u

Hello!

I’m doing a multiplayer online game.

In this game there are 4 types of character, so when you first enter the game it says to you to choose which character do you want to be. depending on the character you choose you have 4 different skills and movements.

So, I have 4 blueprints:

BP_Character1
BP_Character2
BP_Character3
BP_Character4

what I want to do is assign one as the main blueprint of the player as soon as he chooses which character he wants to be., because right now they all start from the default BP called MyCharacter.

How can I do that? I’m guessing I need to do it from the begin Event but how to set the blueprint?

thanks

If you want to let the player chose his Pawn class, you probably need to Spawn it and Posses it on BeginPlay (in your Controller). So get the class name of the Pawn class your player wants, Spawn him in the level and Posses it with the Controller.

hm, that totally make sense. I will try as soon as I can to see if I’m able to do it alone, thanks very much!