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Replicate a TArray of Structs

Hey Guys, Pretty short question: Is it possible to replicate a TArray of structs? I know, that it is possible to replicate a struct as well as an Array, but how about TArrays of structs? I suppose that would consume pretty much bandwidth, but right now I don't know of another possibility.

Thanks in advance, Taces

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asked Oct 20 '14 at 11:25 AM in C++ Programming

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Taces
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2 answers: sort voted first

You can replicate structs of arrays of structs

 USTRUCT()
 struct FStruct1
 {
 GENERATED_USTRUCT_BODY();
 FStruct1() {}
 }
 USTRUCT()
 struct FStruct2
 {
 GENERATED_USTRUCT_BODY();
 FStruct2() {}
 
 UPROPERTY()
 TArray<FStruct1> Array;
 }
 
 ///
 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SomeCat", Replicated)
 public: TArray<FStruct2> Array2;
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answered Dec 06 '15 at 11:56 AM

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Dirt113
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I am currently storing all my character data like this, and it all seems to replicate.

I have not tested this extensively, as I have just introduced networking to the project, but all seems to work fine.

Hope this helps... :)

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answered Dec 04 '14 at 01:21 PM

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oasf
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avatar image Taces Dec 07 '14 at 02:10 PM

Great thanks! I haven't implented networking yet but this will help me creating a concept for the implementation in my game :)

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