[UMG] How to actually play an animation from a widget?
asked Oct 20 '14 at 11:50 AM in Blueprint Scripting
Hi guys, I think best way for doing this is crating a function in Widget class and put every thing in it(animations) and then try to call it from other blueprints, for instance you can do it like this. then implement a function inside your widget class like below:
And finally use it where ever you want. Animation we'll be played each time you call this function. hope this works for you.
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