Creating a mirror using Scene Capture 2D actor?
Hi; I need to create a simple; proper mirror with sharp reflections. (I have a large outdoor scene with a miror-like sea). For outdoors sharp reflection like these the Reflection Environement and/or SSR don't cut it quality wise.
In UDK this worked quite simply using the Scene Capture Reflect Actor, and feeding it into a texture with Screen Aligned UVs. This no longer exists in UE4. There is a Scene Capture 2D actor, but it doesn't work the same way. For one it doesn't update its capture view point acording to the player's position. (ence why's it's called a 2D capture; and not a proper Reflect actor like in UDK)..
Is there any way to do this? I can't believe there isn't a way to do a simple mirror. :(
Thanks in advance for any help; as it stands my project is stuck in UDK just because of this..
asked Oct 20 '14 at 03:02 PM in Rendering
Hey Aloys -
You can get an approximate effect using a Scene Capture 2D tied to your player's Camera through a Vector Transformation. It is an approximation, but it will get you close.
answered Oct 20 '14 at 05:08 PM
Lovecraft_K ♦♦ STAFF
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