Notify Observer Missing on Decorators created in Blueprints
I'm having some trouble with decorators in Behavior Trees. When I create a new decorator using Blueprints, it's missing the "Notify Observer" option in Flow control.
For example the standard decorator "Blackboard" has these options, but the decorator I created doesn't appear to have them.
The BTD_TestBool task nis pretty straightforward, but If I missed something that would have enabled those options please let me know.
Functionally, I'm not able to interrupt a MoveTo node using my custom decorator, but I can with the Standard "Blackboard" decorator. Does anyone have a workaround for this?
asked Oct 20 '14 at 06:27 PM in Blueprint Scripting
When creating your own decorators, you'll need to set 3 variables in the constructor in order to enable the "aborting" dropdown you're looking for. I've used the following constructor when I wanted to have a "Does Path Exist" decorator that would abort the underlying tree when it failed:
I don't believe that it's possible to do this via Blueprints, so you should have to use c++.
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