Bug can’t drag FollowCamera under SpringArm using UE4.5
Note:
Please check attachment photo.
And please answer my three (3) pending post question, its morethan a week.
Thanks.
Bug can’t drag FollowCamera under SpringArm using UE4.5
Note:
Please check attachment photo.
And please answer my three (3) pending post question, its morethan a week.
Thanks.
Hey -
Can you reproduce this in a new project (third person template) using the MyCharacter blueprint?
Cheers
Yes…Third person template with Blueprint. What you mean reproduce sir?
I created a new project and added a SpringArm component and was able to move the FollowCamera under the new SpringArm1. I was wondering if you could make the bug happen in a new project that was not edited.
but i use the MixamoCharacter_Master (Blueprint) from MixamoAnimPack its same when you select the CameraBoom (SpringArm) default, only X,Y,Z work, but when i use the Rotating object from CameraBoom (SpringArm) to become -10 degree. Result: not follow. Its working if select the FollowCamera (Camera), but the SpringArm only stay.
Hey -
The default components in the Maxamo character blueprints are not editable in blueprints. If you would like to use the character meshes with a different camera/spring arm your best option would be to create your own character blueprint and set the skeletal mesh and other components to your preference.
Cheers