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How to render from multiple cameras?

In Unity3d I can create 2 cameras, and I can set "depth" parameter for both.

For example:I have 2 cameras - GameCamera with depth=0 and HUDCamera with depth=1, so after GameCamera draw will be finished, HUDCamera will draw their content in the same Viewport.

How it could be realized in UE4?

links attached: GameCamera http://prntscr.com/4w34rm HUDCamera http://prntscr.com/4w34vd RESULT http://prntscr.com/4w35s9

//It's not about HUD, it's about drawing from multiple cameras. //Sorry for my english.

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asked Oct 20 '14 at 08:24 PM in Rendering

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avatar image legendary games Oct 22 '14 at 12:31 PM

I would love to know this too, I know there is not a built in, supported way to do this, but I would be happy with a good hack. I am having to find ways around this but it is not having the desired outcome.

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Hey wu -

This would have to be realized through code changes, but it is possible. I can point you to a beginning documentation to render threading, https://docs.unrealengine.com/latest/INT/Programming/Rendering/ThreadedRendering/index.html

UMG might be an alternative to what you are looking for and we are looking at expanding the capabilities of UMG to include the ability to render skeletal meshes. I would recommended watching our latest Twitch stream, https://www.youtube.com/watch?v=k2-UIdpAE-Q

Thank You

Eric Ketchum

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answered Oct 23 '14 at 09:12 PM

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Lovecraft_K ♦♦ STAFF
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