How to render from multiple cameras?
In Unity3d I can create 2 cameras, and I can set "depth" parameter for both.
For example:I have 2 cameras - GameCamera with depth=0 and HUDCamera with depth=1, so after GameCamera draw will be finished, HUDCamera will draw their content in the same Viewport.
How it could be realized in UE4?
//It's not about HUD, it's about drawing from multiple cameras. //Sorry for my english.
asked Oct 20 '14 at 08:24 PM in Rendering
Hey wu -
This would have to be realized through code changes, but it is possible. I can point you to a beginning documentation to render threading, https://docs.unrealengine.com/latest/INT/Programming/Rendering/ThreadedRendering/index.html
UMG might be an alternative to what you are looking for and we are looking at expanding the capabilities of UMG to include the ability to render skeletal meshes. I would recommended watching our latest Twitch stream, https://www.youtube.com/watch?v=k2-UIdpAE-Q
answered Oct 23 '14 at 09:12 PM
Lovecraft_K ♦♦ STAFF
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