How to render from multiple cameras?

In Unity3d I can create 2 cameras, and I can set “depth” parameter for both.

For example:I have 2 cameras - GameCamera with depth=0 and HUDCamera with depth=1, so after GameCamera draw will be finished, HUDCamera will draw their content in the same Viewport.

How it could be realized in UE4?

links attached:
GameCamera Screenshot by Lightshot
HUDCamera Screenshot by Lightshot
RESULT Screenshot by Lightshot

//It’s not about HUD, it’s about drawing from multiple cameras.
//Sorry for my english.

I would love to know this too, I know there is not a built in, supported way to do this, but I would be happy with a good hack. I am having to find ways around this but it is not having the desired outcome.

Hey wu -

This would have to be realized through code changes, but it is possible. I can point you to a beginning documentation to render threading, Threaded Rendering in Unreal Engine | Unreal Engine Documentation

UMG might be an alternative to what you are looking for and we are looking at expanding the capabilities of UMG to include the ability to render skeletal meshes. I would recommended watching our latest Twitch stream, - YouTube

Thank You

Eric Ketchum