How to prevent hot reloads from freezing UE4 4.5.0 Editor?

Hi, I’m running into problems where the UE4 Editor suddenly stops responding shortly after modifying C++ code. It doesn’t seem to matter if I compile it in VS2013 Express first (which triggers hot-reload messaging), or inside UE4 by clicking the compiling button.

Sometimes when I compile in VS, it’ll compile fine and succeed. Then I go back to the editor and it triggers a “compiling…” and locks up. After waiting it out for over 10 minutes, I had to task-manager kill it. It’s happened to me several times now. And compiling via UE4 yields the same results.

I realize full well I may be doing something I’m not supposed to. I’ve gone through Handkor’s mathematical water tutorials, but trying to piece together buoyancy and bridging the gap between C++ and blueprint. I’ve gone off the rails of the original tutorial, and have created a “lake object” which is a point that generates it’s own constraints on construction, so all the user needs to do is position a single 3D point to determine the altitude of the water. I’ve also got a dynamic post-process underwater effect tied to it as well. Those worked fine and both of those features used only BP.

What I’m trying to do now is get the BP to spawn it’s own Ocean Manager class (C++) for full encapsulation, but no approach I attempt seems to work. I’ve created a Class variable, and tried spawning an actor via class type… but eventually I attached a Child Actor of type Ocean Manager to the component list in the lake blueprint. Anyways,I’d be suspicious that perhaps one of those connections is creating some strange race condition. I can provide more details if need be.

The first part of the header definition was changed from AOceanManager : public AActor to UOceanManager : public UActorComponent.

UCLASS()
class MYPROJECT_API UOceanManager : public UActorComponent
{
	GENERATED_UCLASS_BODY()

	UPROPERTY(Category = OceanManager, EditAnywhere)
		UTexture2D* Texture;
	UPROPERTY(Category = OceanManager, EditAnywhere)
		FVector mCenter;
	UPROPERTY(Category = OceanManager, EditAnywhere)
		float mXScale;
	UPROPERTY(Category = OceanManager, EditAnywhere)
		float mYScale;


	UFUNCTION(BlueprintCallable, Category = "OceanManager|Init")
		void Initialize(FVector center, float xScale, float yScale);

	UFUNCTION(BlueprintCallable, Category = "OceanManager|Update")
		FVector GetWaveHeightValue(FVector location, float time);

	FVector CalculateGerstnerWaveCluster(float medianWaveLength, float medianAmplitude, FVector2D position, FVector2D medianDirection, float steepness, float time);
	FVector CalculateGerstnerWave(float wavelength, float amplitude, FVector2D position, FVector2D direction, float angle, float steepness, float time, float phase);

	FColor GetTextureValue(int32 x, int32 y);
	
};

I’m not really sure what to do next, so any help would be appreciated. And happy to provide more details to narrow it down.

I’m seeing the same issue. Editor hangs if I build from C++ to trigger hot reload…

I have the same trouble. I don’t know what to do. Any help??

Hey-

Can you elaborate on what the problem is that you’re having? Is the editor crashing or simply becoming unresponsive? If there is a crash can you post the callstack and log files? Which version of the engine are you working in? Please include any additional information regarding what exactly is happening when you compile the code.

Cheers

No crash. only freeze. Version 4.7.6
Created class of GameInstanse. Wrote function of init network windows socket and that’s all.

Hey-

Could you post the function you wrote that cause the freeze for you? I’ve created a class based on GameInstance however the editor has not frozen with any function I’ve added to it. Also, does adding a GameInstance class with the same function cause the editor to crash in a new project with no other added content?

My comment below

Please…
I installed anew Windows 7, VS C++ 2013 with Update 4 and Unreal 4. Crash again!
My project name is SDPinDance.
I create new C++ class of UBlueprintFunctionLibrary named UBPFunctionLibrary and locate it in SDPinDance\Source\SDPinDance folder.
Class init network win socket and send data to server.

BPFunctionLibrary.h
// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "AllowWindowsPlatformTypes.h"
#include <ws2tcpip.h>
#include <winsock2.h>
#include "HideWindowsPlatformTypes.h"

#pragma comment (lib, "Ws2_32.lib")

#include "Kismet/BlueprintFunctionLibrary.h"
#include "BPFunctionLibrary.generated.h"

/**
 * 
 */
UCLASS()
class SDPINDANCE_API UBPFunctionLibrary : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()
	
	
	SOCKET ConnectSocket;
	TCHAR *DEFAULT_IP = L"213.191.3.105";
	TCHAR *DEFAULT_PORT = L"80";

	UFUNCTION(BlueprintCallable, Category = "MyNetwork")
		static  void Send();
	UFUNCTION(BlueprintCallable, Category = "MyNetwork")
		static  int32 InitNetwork();
	
};

BPFunctionLibrary.cpp
// Fill out your copyright notice in the Description page of Project Settings.

#include "SDPInDance.h"
#include "BPFunctionLibrary.h"


UBPFunctionLibrary MyNet;

int32 UBPFunctionLibrary::InitNetwork()
{
	WSADATA wsaData;
	MyNet.ConnectSocket = INVALID_SOCKET;
	ADDRINFOW hints;
	ADDRINFOW *result = NULL;
	ADDRINFOW *ptr = NULL;
	INT32 iResult;
	//HANDLE hFile;

	/*//Open Save file
	hFile = CreateFileW(L"save.txt", GENERIC_READ | GENERIC_WRITE, 0, 0, OPEN_ALWAYS, 0, 0);
	int32 dwRead = 0;
	ReadFile(hFile, (LPVOID)DEFAULT_IP, 60, (LPDWORD)dwRead, NULL);*/
	//CloseHandler(hFile);

	// Initialize Winsock
	iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
	if (iResult != 0) {
		OutputDebugString(L"WSAStartup failed with error: %d\n");
		return 1;
	}

	ZeroMemory(&hints, sizeof(hints));
	hints.ai_family = AF_UNSPEC;
	hints.ai_socktype = SOCK_STREAM;
	hints.ai_protocol = IPPROTO_TCP;

	// Resolve the server address and port
	iResult = GetAddrInfoW(MyNet.DEFAULT_IP, MyNet.DEFAULT_PORT, &hints, &result);
	if (iResult != 0) {
		OutputDebugString(L"getaddrinfo failed with error: %d\n");
		WSACleanup();
		return 1;
	}

	// Attempt to connect to an address until one succeeds
	for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {

		// Create a SOCKET for connecting to server
		MyNet.ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
			ptr->ai_protocol);
		if (MyNet.ConnectSocket == INVALID_SOCKET) {
			OutputDebugString(L"socket failed with error: %ld\n");
			WSACleanup();
			return 1;
		}

		// Connect to server.
		//ptr->ai_addr->sa_data = DEFAULT_IP;

		iResult = connect(MyNet.ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
		if (iResult == SOCKET_ERROR) {
			closesocket(MyNet.ConnectSocket);
			MyNet.ConnectSocket = INVALID_SOCKET;
			continue;
		}
		break;
	}

	FreeAddrInfoW(result);

	if (MyNet.ConnectSocket == INVALID_SOCKET) {
		OutputDebugString(L"Unable to connect to server!\n");
		WSACleanup();
		return 1;
	}

	return 0;
}

void UBPFunctionLibrary::Send()
{
	send(MyNet.ConnectSocket, "SDP", 3, 0);
	GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Yellow, TEXT("Sended"));
}

Compiled successfully. No errors. Freeze Engine and then close without errors. Opening project gives crash window.

Crash report data:
MachineId:F06094294E8529814AE07C9CD5D336FF
EpicAccountId:f14bb0c8049946d4951f0e41c6d75f98

Access violation - code c0000005 (first/second chance not available)

Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2257]
FObjectInitializer::Get() can only be used inside of UObject-derived class constructor.

UE4Editor_UnrealEd!ObjectTools::IsObjectBrowsable() + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\objecttools.cpp:74]
UE4Editor_UnrealEd!PackageTools::GetFilteredPackageList() + 232 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\packagetools.cpp:75]
UE4Editor_UnrealEd!PackageTools::CheckForReferencesToExternalPackages() + 194 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\packagetools.cpp:578]
UE4Editor_UnrealEd!UEditorEngine::PackageUsingExternalObjects() + 158 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:3171]
UE4Editor_UnrealEd!UEditorEngine::Map_Check() + 8423 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:3574]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() + 781 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5673]
UE4Editor_UnrealEd!UEditorEngine::Exec() + 797 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5180]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() + 273 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedsrv.cpp:742]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() + 1350 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1952]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() + 216 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:3070]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() + 2263 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
UE4Editor_UnrealEd!EditorInit() + 3254 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor!GuardedMain() + 926 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hey-

Blueprint function libraries are not meant to be instantiated in the editor. Functions in the function library can be called as nodes inside a blueprint but the library itself does not exist inside the editor. Additionally creating a variable who’s type is of the class that you’re working in could likely cause circular dependency issues.

Cheers

Ok, thanks. But how better to create global functions which can be used by all blueprint’s functions?

Are you referring to being able to access the functions in the function library from another blueprint or using the function library to allow blueprints to communicate and call functions from each other? In the first case, simply setting up the function library will allow you to call the functions in the library from a blueprint. If you’re trying to communicate between blueprints then you can use a Cast to the other blueprint object and from the cast node access any public variable or function in the other blueprint. Let me know if this helps of if you’re trying to do something else.

I need to write C++ functions and call them from other blueprints.

Okey. But what is it???
Again Frezee. Crash!

Create new c++ usual class from usual Actor named MyInetActor.

MyInetActor.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "GameFramework/Actor.h"
#include "MyInetActor.generated.h"

UCLASS()
class SDPINDANCE_API AMyInetActor : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	AMyInetActor();

	// Called when the game starts or when spawned
	virtual void BeginPlay() override;
	
	// Called every frame
	virtual void Tick( float DeltaSeconds ) override;

	UFUNCTION(BlueprintCallable, Category = "MyInet", Meta = (ExpandEnumAsExecs = "Branches"))
		UINT32 ShowMsg();
	
};

MyInetActor.cpp

// Fill out your copyright notice in the Description page of Project Settings.

#include "SDPinDance.h"
#include "MyInetActor.h"


// Sets default values
AMyInetActor::AMyInetActor()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

}

// Called when the game starts or when spawned
void AMyInetActor::BeginPlay()
{
	Super::BeginPlay();
	
}

// Called every frame
void AMyInetActor::Tick( float DeltaTime )
{
	Super::Tick( DeltaTime );

}

UINT32 AMyInetActor::ShowMsg()
{
	GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Yellow, TEXT("test msg"));
	return 1;
}

Creating Blueprint from my new class MyInetActor, opening edit this BP , right click, typing “ShowMsg”, click, node is showing and…FREZEEE.

Hey-

I tried creating the class you posted and copied the code into my class. I did not freeze or crash after compiling and then trying to call Showmsg() inside of a blueprint. Since you use GEngine->AddOnScreenDebugMessage() did you also add an include statement for Engine.h in either the source file or header file for that class? If you are having freezing issues can you post your computer’s DXDiag for me to take a look at?

no more includes, I wrote all my source.

My DXDiag:


System Information

Time of this report: 5/20/2015, 20:50:24
Machine name: MASLOBOJIK-PC
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150427-0707)
Language: Russian (Regional Setting: Russian)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: Default System BIOS
Processor: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz (2 CPUs), ~2.6GHz
Memory: 4096MB RAM
Available OS Memory: 4096MB RAM
Page File: 4129MB used, 4059MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode


DxDiag Notes

  Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
      Input Tab: No problems found.

DirectX Debug Levels

Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)


Display Devices

      Card name: ASUS EAH6750 Series
   Manufacturer: ATI Technologies Inc.
      Chip type: ATI display adapter (0x68BF)
       DAC type: Internal DAC(400MHz)
     Device Key: Enum\PCI\VEN_1002&DEV_68BF&SUBSYS_03F61043&REV_00
 Display Memory: 2806 MB

Dedicated Memory: 1014 MB
Shared Memory: 1791 MB
Current Mode: 1024 x 768 (32 bit) (75Hz)
Monitor Name: Универсальный монитор PnP
Monitor Model: F-15
Monitor Id: AIC7151
Native Mode: 1024 x 768(p) (75.029Hz)
Output Type: HD15
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1072 (English)
Driver Version: 8.841.0.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 4/5/2011 19:02:00, 788480 bytes
WHQL Logo’d: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2BFF-11CF-C377-FC23BEC2C535}
Vendor ID: 0x1002
Device ID: 0x68BF
SubSys ID: 0x03F61043
Revision ID: 0x0000
Driver Strong Name: oem9.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.841.0.0:pci\ven_1002&dev_68bf
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled


Sound Devices

        Description: Динамики (Realtek High Definition Audio)

Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0662&SUBSYS_18493662&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5859 (English)
Driver Attributes: Final Retail
WHQL Logo’d: Yes
Date and Size: 5/23/2009 07:04:22, 1762080 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX™ 2.0 Listen/Src: No, No
I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No


Sound Capture Devices

        Description: Микрофон (Microsoft LifeCam VX-1000.)

Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: USBAUDIO.sys
Driver Version: 6.01.7601.18208 (English)
Driver Attributes: Final Retail
Date and Size: 7/12/2013 15:40:58, 109824 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

        Description: Лин. вход (Realtek High Definition Audio)

Default Sound Capture: No
Default Voice Capture: No
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5859 (English)
Driver Attributes: Final Retail
Date and Size: 5/23/2009 07:04:22, 1762080 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

        Description: Микрофон (Realtek High Definition Audio)

Default Sound Capture: No
Default Voice Capture: No
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5859 (English)
Driver Attributes: Final Retail
Date and Size: 5/23/2009 07:04:22, 1762080 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

        Description: Микрофон (Realtek High Definition Audio)

Default Sound Capture: No
Default Voice Capture: No
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5859 (English)
Driver Attributes: Final Retail
Date and Size: 5/23/2009 07:04:22, 1762080 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF


DirectInput Devices

  Device Name: Мышь
     Attached: 1
Controller ID: n/a

Vendor/Product ID: n/a
FF Driver: n/a

  Device Name: Клавиатура
     Attached: 1
Controller ID: n/a

Vendor/Product ID: n/a
FF Driver: n/a

  Device Name: USB Keyboard
     Attached: 1
Controller ID: 0x0

Vendor/Product ID: 0x04D9, 0x1702
FF Driver: n/a

  Device Name: USB Keyboard
     Attached: 1
Controller ID: 0x0

Vendor/Product ID: 0x04D9, 0x1702
FF Driver: n/a

Poll w/ Interrupt: No


USB Devices

  • Корневой USB-концентратор
    | Vendor/Product ID: 0x8086, 0x27CB
    | Matching Device ID: usb\root_hub
    | Service: usbhub

Gameport Devices


PS/2 Devices

  • Клавиатура HID
    | Vendor/Product ID: 0x04D9, 0x1702
    | Matching Device ID: hid_device_system_keyboard
    | Service: kbdhid
    |
  • Драйвер клавиатуры сервера терминалов
    | Matching Device ID: root\rdp_kbd
    | Upper Filters: kbdclass
    | Service: TermDD
    |
  • Microsoft PS/2 мышь
    | Matching Device ID: *pnp0f03
    | Service: i8042prt
    |
  • Драйвер мыши сервера терминалов
    | Matching Device ID: root\rdp_mou
    | Upper Filters: mouclass
    | Service: TermDD

Disk & DVD/CD-ROM Drives

  Drive: C:

Free Space: 39.3 GB
Total Space: 83.4 GB
File System: NTFS
Model: WDC WD3200AAJS-56B4A0 ATA Device

  Drive: E:

Free Space: 2.0 GB
Total Space: 20.9 GB
File System: NTFS
Model: WDC WD3200AAJS-56B4A0 ATA Device

  Drive: F:

Free Space: 23.0 GB
Total Space: 72.7 GB
File System: NTFS
Model: WDC WD3200AAJS-56B4A0 ATA Device

  Drive: G:

Free Space: 46.8 GB
Total Space: 115.0 GB
File System: NTFS
Model: WDC WD3200AAJS-56B4A0 ATA Device

  Drive: H:
  Model: HL-DT-ST DVD-RAM GH22NP20 ATA Device
 Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (Russian), , 0 bytes

  Drive: D:
  Model: DSVU TUZWHQ3WX SCSI CdRom Device
 Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (Russian), , 0 bytes

System Devices

 Name: Intel(R) G33/G31/P35/P31 Express Chipset Processor to I/O Controller - 29C0

Device ID: PCI\VEN_8086&DEV_29C0&SUBSYS_29C01849&REV_10\3&11583659&0&00
Driver: n/a

 Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27CA

Device ID: PCI\VEN_8086&DEV_27CA&SUBSYS_27CA1849&REV_01\3&11583659&0&EA
Driver: n/a

 Name: ASUS EAH6750 Series

Device ID: PCI\VEN_1002&DEV_68BF&SUBSYS_03F61043&REV_00\4&76F5CFC&0&0008
Driver: n/a

 Name: Intel(R) 82801G (ICH7 Family) Ultra ATA Storage Controllers - 27DF

Device ID: PCI\VEN_8086&DEV_27DF&SUBSYS_27DF1849&REV_01\3&11583659&0&F9
Driver: n/a

 Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27C9

Device ID: PCI\VEN_8086&DEV_27C9&SUBSYS_27C91849&REV_01\3&11583659&0&E9
Driver: n/a

 Name: Intel(R) 82801G (ICH7 Family) SMBus Controller - 27DA

Device ID: PCI\VEN_8086&DEV_27DA&SUBSYS_27DA1849&REV_01\3&11583659&0&FB
Driver: n/a

 Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27C8

Device ID: PCI\VEN_8086&DEV_27C8&SUBSYS_27C81849&REV_01\3&11583659&0&E8
Driver: n/a

 Name: Контроллер High Definition Audio (Microsoft)

Device ID: PCI\VEN_8086&DEV_27D8&SUBSYS_36621849&REV_01\3&11583659&0&D8
Driver: n/a

 Name: Intel(R) 82801GB/GR/GH (ICH7 Family) Serial ATA Storage Controller - 27C0

Device ID: PCI\VEN_8086&DEV_27C0&SUBSYS_27C01849&REV_01\3&11583659&0&FA
Driver: n/a

 Name: Intel(R) 82801G (ICH7 Family) PCI Express Root Port - 27D2

Device ID: PCI\VEN_8086&DEV_27D2&SUBSYS_27D21849&REV_01\3&11583659&0&E1
Driver: n/a

 Name: Intel(R) 82801GB/GR (ICH7 Family) LPC Interface Controller - 27B8

Device ID: PCI\VEN_8086&DEV_27B8&SUBSYS_27B81849&REV_01\3&11583659&0&F8
Driver: n/a

 Name: Intel(R) 82801G (ICH7 Family) PCI Express Root Port - 27D0

Device ID: PCI\VEN_8086&DEV_27D0&SUBSYS_27D01849&REV_01\3&11583659&0&E0
Driver: n/a

 Name: Intel(R) 82801 PCI Bridge - 244E

Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_244E1849&REV_E1\3&11583659&0&F0
Driver: n/a

 Name: Intel(R) 82801G (ICH7 Family) USB2 Enhanced Host Controller - 27CC

Device ID: PCI\VEN_8086&DEV_27CC&SUBSYS_27CC1849&REV_01\3&11583659&0&EF
Driver: n/a

 Name: Realtek PCIe GBE Family Controller

Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_81681849&REV_03\4&1BA3C945&0&00E1
Driver: n/a

 Name: Intel(R) G33/G31/P35/P31 Express Chipset PCI Express Root Port - 29C1

Device ID: PCI\VEN_8086&DEV_29C1&SUBSYS_29C11849&REV_10\3&11583659&0&08
Driver: n/a

 Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27CB

Device ID: PCI\VEN_8086&DEV_27CB&SUBSYS_27CB1849&REV_01\3&11583659&0&EB
Driver: n/a

 Name: Контроллер High Definition Audio (Microsoft)

Device ID: PCI\VEN_1002&DEV_AA58&SUBSYS_AA581043&REV_00\4&76F5CFC&0&0108
Driver: n/a


DirectShow Filters

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
MPC - Video decoder,0x40000001,1,1,MPCVideoDec.ax,1.03.1249.0000
ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.02.4447.0000
MPC - Matroska Source,0x00600000,0,0,MatroskaSplitter.ax,1.05.0002.3236
ffdshow DXVA Video Decoder,0xff800002,2,1,ffdshow.ax,1.02.4447.0000
ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.02.4447.0000
ffdshow Audio Decoder,0xff800001,1,1,ffdshow.ax,1.02.4447.0000
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
MPC - Mpeg Source (Gabest),0x00400000,0,0,MpegSplitter.ax,1.05.0002.3236
MPC - Matroska Splitter,0x00600000,1,1,MatroskaSplitter.ax,1.05.0002.3236
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.18741
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Video Memory Render Filter,0x00200000,1,0,VideoMemoryRenderFilter.ax,
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.18741
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.18741
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.17037
RealVideo Decoder,0x00600000,1,1,RealMediaSplitter.ax,1.00.0001.0002
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.18741
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
ATI MPEG File Writer,0x00200000,1,0,atimpenc.dll,11.06.0000.10405
ATI MPEG Video Decoder,0x005fffff,1,2,atimpenc.dll,11.06.0000.10405
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
MPC - MP4 Source,0x00600000,0,0,MP4Splitter.ax,1.05.0002.3236
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
MPC - FLV Splitter (Gabest),0x00600000,1,1,FLVSplitter.ax,1.05.0002.3236
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.18741
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.18741
Haali Media Splitter,0x00800001,0,1,splitter.ax,1.11.0288.0000
Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.11.0288.0000
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
MPC - MP4 Splitter,0x00600000,1,1,MP4Splitter.ax,1.05.0002.3236
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc.dll,11.06.0000.10405
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.18741
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.18741
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.18741
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.18741
ATI MPEG Video Encoder,0x00200000,1,1,atimpenc.dll,11.06.0000.10405
Haali Video Renderer,0x00200000,1,0,dxr.dll,
RealMedia Source,0x00600000,0,0,RealMediaSplitter.ax,1.00.0001.0002
ATI MPEG Multiplexer,0x00200000,2,1,atimpenc.dll,11.06.0000.10405
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
ATI Video Scaler Filter,0x00200000,1,1,atimpenc.dll,11.06.0000.10405
Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.11.0288.0000
DirectVobSub,0x00200000,2,1,vsfilter.dll,2.39.0005.0001
RealAudio Decoder,0x00600000,1,1,RealMediaSplitter.ax,1.00.0001.0002
MPC - Avi Splitter,0x00600001,1,1,AviSplitter.ax,1.03.1290.0000
DirectVobSub (auto-loading version),0x00800002,2,1,vsfilter.dll,2.39.0005.0001
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.18741
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.18741
Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.11.0288.0000
AC3Filter,0x40000000,1,1,ac3filter.ax,1.03.0001.0000
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.18741
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.02.4447.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18501
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
MPC - FLV Source (Gabest),0x00600000,0,0,FLVSplitter.ax,1.05.0002.3236
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.18741
MPC - Avi Source,0x00600001,0,0,AviSplitter.ax,1.03.1290.0000
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.18741
MPC - MPEG4 Video Splitter,0x00600000,1,1,MP4Splitter.ax,1.05.0002.3236
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.18741
ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.02.4447.0000
MPC - Mpeg Splitter (Gabest),0x00400001,1,1,MpegSplitter.ax,1.05.0002.3236
ATI Video Rotation Filter,0x00200000,1,1,atimpenc.dll,11.06.0000.10405
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
RealMedia Splitter,0x00600000,1,1,RealMediaSplitter.ax,1.00.0001.0002
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
MPC - MPEG4 Video Source,0x00600000,0,0,MP4Splitter.ax,1.05.0002.3236
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.18741
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.18741
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.18741
Haali Video Sink,0x00200000,1,0,splitter.ax,1.11.0288.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.18741
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.18741
IL FL Studio DXi,0x00200000,1,1,FL Studio DXi.dll,1.00.0013.0000
IL Multi FL Studio DXi,0x00200000,1,1,FL Studio DXi (Multi).dll,1.00.0013.0000

WDM Streaming Tee/Splitter Devices:
Преобразователь Tee/Sink-to-Sink,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.02.4447.0000
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.18741
Кодек Cinepak, изготовленный корпорацией Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Кодек Intel IYUV,0x00200000,1,1,qcap.dll,6.06.7601.17514
Кодек Intel IYUV,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc.dll,11.06.0000.10405
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
PCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
Ogg Vorbis (mode1),0x00200000,1,1,quartz.dll,6.06.7601.18741
Ogg Vorbis (mode2),0x00200000,1,1,quartz.dll,6.06.7601.18741
Ogg Vorbis (mode3),0x00200000,1,1,quartz.dll,6.06.7601.18741
Ogg Vorbis (mode1+),0x00200000,1,1,quartz.dll,6.06.7601.18741
Ogg Vorbis (mode2+),0x00200000,1,1,quartz.dll,6.06.7601.18741
Ogg Vorbis (mode3+),0x00200000,1,1,quartz.dll,6.06.7601.18741
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.18741

Audio Capture Sources:
Микрофон (Microsoft LifeCam VX-,0x00200000,0,0,qcap.dll,6.06.7601.17514
Лин. вход (Realtek High Definit,0x00200000,0,0,qcap.dll,6.06.7601.17514
Микрофон (Realtek High Definiti,0x00200000,0,0,qcap.dll,6.06.7601.17514

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.18741

WDM Streaming Capture Devices:
,0x00000000,0,0,
,0x00000000,0,0,
,0x00000000,0,0,
,0x00000000,0,0,
Microsoft LifeCam VX-1000,0x00200000,0,1,LcProxy.ax,3.20.0240.0000
Microsoft LifeCam VX-1000.,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

Video Capture Sources:
Microsoft LifeCam VX-1000,0x00200000,0,1,LcProxy.ax,3.20.0240.0000

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708

WDM Streaming Communication Transforms:
Преобразователь Tee/Sink-to-Sink,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Audio Renderers:
Динамики (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7601.18741
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: Динамики (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741


EVR Power Information

Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0

comment below

Hey-

It seems that your computer’s memory is below the recommended requirements as shown here: Linux Game Development in Unreal Engine | Unreal Engine 5.1 Documentation

While the editor may run on your machine we cannot guarantee that it will run efficiently or that crashes will not occur, especially with resource intensive tasks such as rendering, hot reloading, compiling, etc.

Cheers

I checked it on comp of my friend, everything are works. Maybe this crash from my memory.