Get NavMesh edges
Hi guys, I'm trying to implement a cover system for my AI. I used to do this by getting the edges of the navmesh (eg. the vertice that stops before the wall/obstacle) and iterate through those until I found an appropriate one.
Is there any way I can get this in the code, I couldn't find anything related to it in the code.
Thanks, much appreciated.
asked Oct 21 '14 at 03:08 AM in C++ Programming
https://wiki.unrealengine.com/AI_Navigation_in_C%2B%2B,_Customize_Path_Following_Every_Tick Here you can find Rama's way to get the navmesh edges in code.
Hope this helps :)
answered Sep 09 '16 at 03:29 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here