Ragdolling Modular Pawn
I know how ragdolling works so this question isnt like all the other "how do I enable ragdoll in game" questions.
I have recently switched out my skeletal mesh to a modular skeletal mesh. I am animating it using the the set Master Pose node, and all animations are working fine.
I was just wondering if anyone else has experience with modular pawns who would know how to rag doll dependent skeletal meshes. At the moment when I start ragdolling my mesh, the dependant meshes continue to animate and do not follow the physics on main mesh.
Any help would be great =D
asked Oct 21 '14 at 02:17 AM in Blueprint Scripting
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