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[Bug] Exposing to spawn doesn't update spawn node

Like it says in the title, if you have a spawn actor-node in your blueprint and add a variable that is "Exposed to spawn" in the blueprint you want to spawn, the spawn node doesn't update if you recompile both blueprints.

Cutting and pasting the node will bring out the new spawn node with the added variable.

Very minor problem with an easy solution but it's probably still a bug.

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asked Mar 11 '14 at 05:41 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.8k 3657 1981 9108

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Hey Jonas,

If you expose a variable in a blueprint that you're spawning elsewhere, you can get the new variable to show up on the Spawn Actor node by doing a right-click > Refresh Node on the node rather than having to copy/paste it or delete and re-add it.

Cheers,

-Steve

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answered Mar 11 '14 at 05:41 AM

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ue4-archive ♦♦ STAFF
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