x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Camera Spring Arm Collision Lag Speed?

When the spring arm probe exits from a collision it will bounce back almost instantly to the target arm length position. Is there a way to set the spring arm speed so that it interps back to the target arm length over time?

Thank you for your time! - Jeff

Product Version: Not Selected
Tags:
more ▼

asked Oct 21 '14 at 05:58 AM in Blueprint Scripting

avatar image

SmileyJeff
136 13 21 30

avatar image mindfane Oct 21 '14 at 06:10 AM

There is a param for setting target arm delay. It worked for horizontal arm movement. I dont know if it will work for arm length though. But its worth a try

avatar image SmileyJeff Oct 21 '14 at 11:04 PM

I wasn't able to find the target arm delay param under context sensitive blueprint from the camera boom or the spring arm component itself. Can you be more specific on where to look for the target arm delay?

avatar image mindfane Oct 22 '14 at 03:21 AM

I believe the property is called 'Lag Speed'. Its within the component properties of the spring arm.

avatar image SmileyJeff Oct 22 '14 at 04:28 AM

Correct me if I am wrong but I think you meant Camera Lag and Rotation Lag. Those aren't affected when the spring arm probe collides with a wall.

avatar image mindfane Oct 22 '14 at 09:38 AM

You are right. Those are exactly what I meant. Like I said it worked for horizontal movement. I was not sure if it will work in this particular case. Sorry

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

This just happens when the socket is changed. My solution was to attach another spring arm to the first spring arm. This one should have everything zeroed out, but do enable the camera lag for it and attach your camera to the seconds spring arm.

The spring arm just lag based on the transform location and rotation, not the child location and rotation, so if the child is another spring arm, this child will lag itself and the camera won't move instant anymore when changing the socket.

more ▼

answered Aug 05 '16 at 09:42 AM

avatar image

Roel
2.4k 70 43 142

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question