How can i mantain my object scale when i attach it to a socket?
Hello, i have the MuzzleFlash socket in my rifle with scale 1.0, 1.0, 1.0 and i have an object that i want to attach to it that has scale 0.3, 0.3, 0.3. When i use ObjectToAttach->AttachRootComponentTo(WeaponMesh, "MuzzleFlash", EAttachLocation::SnapToTarget) the Object resets it's scale to the Socket Scale. how can i prevent him from doing that?
asked Oct 21 '14 at 12:48 PM in C++ Programming
You can try call
after attachment or you can try set bAbsoluteScale on ObjectToAttach before attachment.
answered Oct 21 '14 at 12:51 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here