Menu Selection with Gamepad and ShooterGame Example Pause Menu
I currently have a Main Menu on game startup which works with a mouse cursor and selection. Ultimately I want there to be no mouse control, just selection through a gamepad but I'm finding it difficult to set up.
I found within the ShooterGame example that when playing with a gamepad it has the exact same controller setup for a menu that I want in my game although I cannot find where it is linked. I went into the PlayerPawn (or it may have been PlayerCharacter) and there weren't any blueprint scripts in there. I clicked on Show Inherited which displayed a long list of things that the class is taking from but when I try to find references to where they are it says that there are no references - what?!
Couple of things then really: 1) Can anyone suggest a good way to setup a gamepad operated menu and 2) can anyone tell me how to access the menu funtions within the ShooterGame example?
asked Oct 21 '14 at 02:22 PM in Blueprint Scripting
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