Bake uvs in blender and use it in unreal

Hi everyone, i ´m having problems with uvs in unreal engine. I work with blender and when I bake a hight qualty mesh to the low qualy to generete a uv making it look like hight quality everything seems ok,

but when I try to use that uv in unreal it shows an error,

If someone knows how to fix this it would be perfect, any help will be appreciated. Thanks in advance,

  1. make sure that you have imported the smoothing groups
  2. flip the green channel of your normal map + set the texture mode to “normal” :slight_smile:

when you create an image dont use 32bit float.
when you import the image it will say its imported as a normal map