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How can I reference another animation blueprint?

I want to change another character to different animations by hitting a key.

  1. I have created the logic in the animation graph

  2. I set the variable that toggles the different animations in the event graph

  3. I created an interface that holds the variable

  4. In my character blueprint I have set up a key that should be pressed to get this going but I miss the target.

How can I reference this other animation blueprint? In general how can I reference other blueprints and actors? alt text

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asked Oct 21 '14 at 05:21 PM in Blueprint Scripting

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Hey veiovis-

From the first blueprint you would need to CastTo the second blueprint that has the functionality you want to preform. This link shows how to set blueprints up so that they can see each other and receive calls from one another: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/BlueprintComms/index.html


Doug Wilson

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answered Oct 21 '14 at 06:23 PM

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