How to call Input Events in Character when already in PlayerController?

Hi, I’m working on a project based on the Paper2D template.
The movement of my character is managed through the PlayerController, based on inputs.
I’d like those same inputs to manage other features (as character rotation, in my case) inside the Character blueprint.
The thing is when I use those same Input Events inside the Character blueprint, the axis values stay at 0 (Gamepad Left X and Y) when they should print -1 or 1.
I’ve tried unchecking the “consume input” box inside these events, but doesn’t change anything.

Thanks !