Compiling and creating an installer for your game

We are new to UE4 and very impressed, we are trying to figure out the packaging , and installing on another computer but run into a .dll issue, and figured maybe there is a easier solution. Could someone please help us , we are simply needing to be able to build, and package the program and have that installed on another computer to test … am i missing something … ?

As I know you can’t create installer using UE4, there is no support in frontend too like in UDK. When you package game it is creating binaries, assets…etc all of the program files. You must create installer on your own.

ill give it a crack at it. i appreciate you giving details , its much appreciated.

As Cahitburak siad UE4 does not make installers… most development tools don’t do that because there wide selection of 3rd party software that does that like most popular InstallShild for example, best way to find out about this kind of software is looking when you install something for a name of installer.

When you package your project should be ready to ship, just remeber to not put unessesery files to installer like C++ object files and such, also test installer on other computers before distributing ;]

In addition to what say, when you trying to run the game on another pc with these copied files; you may recieve an error about VC++ Redisturable packages. You must just install the package from Microsoft.

Btw there is a project type called Setup and Deployment in Visual Studio. This is a limited Edition of Install Shield and I don’t know it’s limits so I don’t know if it works for this situation or not, I didn’t try it yet. If you’ll try this, I appreciate to hear your result.

here’s a link to include the C++ redistributables with WiX toolset for anyone else running across this thread.
Including necessary runtime libraries

Ok I installed wix with visual studios, with a project flying. compiled it, as well added a project to current solution as install compiled, noticed the msi installer click to install , and it seems to create the install folder and exe, however I don’t think I resourced everything. could someone please help me out, I am trying to just build a basically empty project with flying and see if I could compile and install on another computer … I believe the resourses are not all added in but not sure what to include in the resourses of the package … the content