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How to position a texture using parameters on the uvcoordinates, for a material instance?

Hi, basically what i want to do, is to create a parameter to move a tilled texture in uv space, so i have more control over the placing of the texture, without having to change the uv of the mesh.

I have rotation and scaling parameters, using scalar parameters, but cant figure out the "panning" of the texture, to move it up and down, and left to right.

Thanks in advance!

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asked Oct 21 '14 at 08:10 PM in Using UE4

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avatar image Mathingy Nov 28 '14 at 02:04 PM

hey, anyone figured this out?

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Hello Matizka,

I was looking for the same thing and while struggling, I found out how to do this. When you add a texture to your material, you can change the UV tiling by TexCoord. This only increases/decreases tiling for sure. But if you add "Panner" node between TexCoord and Texture Sample, you can adjust the panning with information taken from TexCoord.

Hope it helps :)

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answered Apr 07 '15 at 10:29 PM

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