How to position a texture using parameters on the uvcoordinates, for a material instance?

Hi, basically what i want to do, is to create a parameter to move a tilled texture in uv space, so i have more control over the placing of the texture, without having to change the uv of the mesh.

I have rotation and scaling parameters, using scalar parameters, but cant figure out the “panning” of the texture, to move it up and down, and left to right.

Thanks in advance!

hey, anyone figured this out?

Hello Matizka,

I was looking for the same thing and while struggling, I found out how to do this.
When you add a texture to your material, you can change the UV tiling by TexCoord. This only increases/decreases tiling for sure. But if you add “Panner” node between TexCoord and Texture Sample, you can adjust the panning with information taken from TexCoord.

Hope it helps :slight_smile: