Hi, basically what i want to do, is to create a parameter to move a tilled texture in uv space, so i have more control over the placing of the texture, without having to change the uv of the mesh.
I have rotation and scaling parameters, using scalar parameters, but cant figure out the “panning” of the texture, to move it up and down, and left to right.
I was looking for the same thing and while struggling, I found out how to do this.
When you add a texture to your material, you can change the UV tiling by TexCoord. This only increases/decreases tiling for sure. But if you add “Panner” node between TexCoord and Texture Sample, you can adjust the panning with information taken from TexCoord.