Hi,
since 4.5 I’m having issues on using GetActorLocation() and other transformation related functions inBlueprints. It’s still working as expected when trying to call it whithin an actor blueprint to get the location of the current instance but calling it on referenced actors doesn’t work.
I’m still able to use referenced actors as input when I placed the node beforehand and than connecting it to the reference but using the context menu on the output of the reference didn’t show it.
Best,
Eckhard