GetActorLocation() missing

Hi,

since 4.5 I’m having issues on using GetActorLocation() and other transformation related functions inBlueprints. It’s still working as expected when trying to call it whithin an actor blueprint to get the location of the current instance but calling it on referenced actors doesn’t work.
I’m still able to use referenced actors as input when I placed the node beforehand and than connecting it to the reference but using the context menu on the output of the reference didn’t show it.

Best,
Eckhard

I remember that this is a bug :X

Try turning of “Context Sensitive” when you search the function using the reference. (Upper right corner of the search window).

xD I hope that is right.

Hi eXi,

thanks, that worked. I didn’t found anything about this issues in Answerhub or the Forums so I posted it.

Best,
Eckhard