How do I remove Emitter after time delay

Hi all,

In Blueprint I have an emitter spawning at location of a mesh upon hit with player. Then I destroy the mesh. But how do I destroy the Emitter after a time delay so that the mesh is destroyed then 2 seconds after the spawned emitter is destroyed?

Make that emitter part of a blueprint, spawn that blueprint instead of an emitter and use “Destroy Actor” node.

That’s done the trick. Thanks. It’s always the simple answers that can elude.