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windows remote compile to mac have error

I have a basic code test project.I want to export a Xcode project.so I open a UnrealRemoteTool on mac.And I open the project on VS2013,I choose Development \ IOS. But the VS2013 report some error. So how can I debug this error.

error : CrashReportClient does not support the IOS platform. error : UE4EditorServices does not support the IOS platform. error : All source files in module "SlateViewer" must include the same precompiled header first. error : MinidumpDiagnostics does not support the IOS platform. error : All source files in module "UnrealLaunchDaemon" must include the same precompiled header first error : UnrealLightmass does not support the IOS platform. error : SymbolDebugger does not support the IOS platform. error : UnrealPak does not support the IOS platform. error : TestPAL does not support the IOS platform. error : UnrealVersionSelector does not support the IOS platform. error : UnrealSync does not support the IOS platform. error : BlankProgram does not support the IOS platform. error : BuildPatchTool does not support the IOS platform.

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asked Oct 22 '14 at 02:12 AM in Using UE4

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