Windows remote compile to mac have error

I have a basic code test project.I want to export a Xcode project.so I open a UnrealRemoteTool on mac.And I open the project on VS2013,I choose Development \ IOS.
But the VS2013 report some error. So how can I debug this error.

error : CrashReportClient does not support the IOS platform.
error : UE4EditorServices does not support the IOS platform.
error : All source files in module “SlateViewer” must include the same precompiled header first.
error : MinidumpDiagnostics does not support the IOS platform.
error : All source files in module “UnrealLaunchDaemon” must include the same precompiled header first
error : UnrealLightmass does not support the IOS platform.
error : SymbolDebugger does not support the IOS platform.
error : UnrealPak does not support the IOS platform.
error : TestPAL does not support the IOS platform.
error : UnrealVersionSelector does not support the IOS platform.
error : UnrealSync does not support the IOS platform.
error : BlankProgram does not support the IOS platform.
error : BuildPatchTool does not support the IOS platform.