Basic hover mechanic?
Hi all, I want to give my character in the third person template the ability to hover in the air by the press of a button. By hover I mean stay in the same place after the button is clicked and when said button is released you fall to the ground. could somebody start me of in the right direction I have no idea where to start on this.
Thanks in advance.
asked Oct 22 '14 at 06:36 AM in Blueprint Scripting
you could turn off gravity for your character and set the characterMovementComponent's velocity's Z value to 0 when the key is held. then on release of the key, you can turn on gravity.
answered Oct 22 '14 at 04:51 PM
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